concepts:e-sport
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
concepts:e-sport [2022/06/06 20:13] – mlacoursedoc | concepts:e-sport [2022/06/07 14:50] (Version actuelle) – mlacoursedoc | ||
---|---|---|---|
Ligne 4: | Ligne 4: | ||
E-sport | E-sport | ||
Rappel favorisé sur la précision | Rappel favorisé sur la précision | ||
- | Stratégie développée pour une recherche exploratoire | + | Stratégie développée pour une étude de la portée |
\\ | \\ | ||
- | ---- | + | |
===== Ovid Medline ===== | ===== Ovid Medline ===== | ||
Ligne 27: | Ligne 27: | ||
or/ | or/ | ||
- | ===== ===== | + | ===== Ovid Embase |
+ | ~~START_HTML_BLOCK~~< | ||
+ | Vocabulaire libre idem Medline + Vocabulaire contrôlé : esport/ or "e sport"/ | ||
+ | </ | ||
+ | |||
+ | ===== Ovid PsycINFO ===== | ||
+ | ~~START_HTML_BLOCK~~< | ||
+ | Vocabulaire libre idem Medline (remplacer champ kf par id) + Vocabulaire contrôlé : *" | ||
+ | </ | ||
+ | |||
+ | ===== SPORTdiscus (EBSCO) ===== | ||
+ | ~~START_HTML_BLOCK~~< | ||
+ | TI (((computer or digital or electronic) W0 (athlete* or sport*)) or cyberathlete* or cyber-athlete* or cybergame* or cyber-game* or cybergaming or cyber-gaming or cybersport* or cyber-sport* or eathlete* or e-athlete* or egame* or e-game* or egaming or e-egaming or esport or esports or e-sport*) OR KW (((computer or digital or electronic) W0 (athlete* or sport*)) or cyberathlete* or cyber-athlete* or cybergame* or cyber-game* or cybergaming or cyber-gaming or cybersport* or cyber-sport* or eathlete* or e-athlete* or egame* or e-game* or egaming or e-egaming or esport or esports or e-sport*) OR AB (((computer or digital or electronic) W0 (athlete* or sport*)) or cyberathlete* or cyber-athlete* or cybergame* or cyber-game* or cybergaming or cyber-gaming or cybersport* or cyber-sport* or eathlete* or e-athlete* or egame* or e-game* or egaming or e-egaming or esport or esports or e-sport*) | ||
+ | </ | ||
+ | </ | ||
+ | TI ((((cloud or computer or electronic or internet or online or on-line or video or virtual or web) N2 (game* or gaming)) or videogam*) and (battle* or champion* or compet* or contest* or EVO or LAN or LANs or league* or "local area network*" | ||
+ | </ | ||
+ | </ | ||
+ | TI ((((cloud or computer or electronic or internet or online or on-line or video or virtual or web) N2 (game* or gaming)) or videogam*) and (clan or clans or communit* or (social adj (context* or network*)) or " | ||
+ | </ | ||
+ | </ | ||
+ | TI ((((cloud or computer or electronic or internet or online or on-line or video or virtual or web) N2 (game* or gaming)) or videogam*) and ("Age of Empire" | ||
+ | </ | ||
+ | </ | ||
+ | DE (ESPORTS) | ||
+ | </ | ||
+ | </ | ||
+ | S1 OR S2 OR S3 OR S4 OR S5 | ||
+ | </ | ||
- | ~~START_HTML_BLOCK~~< | ||
- | ===== ===== | ||
~~START_HTML_BLOCK~~< | ~~START_HTML_BLOCK~~< |
concepts/e-sport.1654546435.txt.gz · Dernière modification : 2022/06/06 20:13 de mlacoursedoc